1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. If you are going to register on XLNation, please make sure you do not use a proxy server.
    If you use a proxy server your registration will most likely get blocked due to spammers and hackers using proxy servers to hide their real IP address.

    If your using your home or work IP address and have not received your registration email, check your spam folder.
    PLEASE DO NOT ASK TO HAVE YOUR ACCOUNT DELETED IF YOU HAVE POSTED IN THE FORUM! If so we do not delete accounts due to the mess it can make on the forum.
    Dismiss Notice

Cities Xxl Community Mod [project]

Discussion in 'Projects' started by Altiris, Feb 9, 2015.

  1. The Funky Monk

    The Funky Monk Moderator
    Staff Member

    Joined:
    Aug 21, 2014
    Messages:
    632
    Likes Received:
    565
    Instead of only some resources being on the map, it will have of them covering the entire map.
     
  2. Drazicdesign

    Drazicdesign Ambasidor

    Joined:
    Aug 24, 2014
    Messages:
    1,214
    Likes Received:
    3,217
    Following this discussion:
    64 x Furnitures - XXL - by Ieyasu and by Karaaib

    As suggested by Monty, could you help us update the CM to add additional buttons
    Can we start by improving the decoration menu, by making the buttons of the "IUM"?
    Thank you for your answer!
     
    OmniusPrime likes this.
  3. Altiris

    Altiris Governor

    Joined:
    Aug 23, 2014
    Messages:
    98
    Likes Received:
    677

    Yeah no worries, I'll have a look into it.

    I'll need the categories\tags to use and some button images ;)
     
  4. Drazicdesign

    Drazicdesign Ambasidor

    Joined:
    Aug 24, 2014
    Messages:
    1,214
    Likes Received:
    3,217
    Very very Good news, :dmc1:

    Tonight, i work on the images for the buttons,
    for the "tags" can we use the same as XL?
     
    OmniusPrime likes this.
  5. Mr.X²

    Mr.X² Moderator
    Staff Member

    Joined:
    Aug 23, 2014
    Messages:
    1,338
    Likes Received:
    1,714
    yeah, having the same menus with the same tags in xxl as in xl would be great... that would solve a lot of compatibility issues between both versions :)
    PS: if that would be too much work, no problem, one button more is better than none :)
     
    OmniusPrime and Drazicdesign like this.
  6. Drazicdesign

    Drazicdesign Ambasidor

    Joined:
    Aug 24, 2014
    Messages:
    1,214
    Likes Received:
    3,217
    Here are the tags and icons XXL

    upload_2016-11-8_21-38-28.png


    Inspired version "XL"
    upload_2016-11-8_21-39-35.png


    Code:
    <Tag>GemCity;Decoration;Furniture;MS18</Tag>
    
    <Tag>MS18;GemCity;Areas;Decoration;Nature</Tag>
    
    <Tag>MS18;GemCity;Areas;Decoration;Plaza</Tag>
    
    <Tag>MS18;GemCity;Areas;Decoration;Tile</Tag>
    
    <Tag>MS18;GemCity;Areas;Decoration;Texture</Tag>
    @Altiris
    You will find all these, download here:
    Dropbox - buttons CM XXL.rar

    Thank you very much,
     
    Monty, BahadirB, OmniusPrime and 6 others like this.
  7. Radiant Dawn

    Radiant Dawn Elite

    Joined:
    Oct 9, 2014
    Messages:
    405
    Likes Received:
    206
    Is this a mod or just thumbnail images?
     
    OmniusPrime likes this.
  8. Drazicdesign

    Drazicdesign Ambasidor

    Joined:
    Aug 24, 2014
    Messages:
    1,214
    Likes Received:
    3,217
    I do not know what to tell you of more
    Have you read the previous post?
     
    OmniusPrime likes this.
  9. OmniusPrime

    OmniusPrime Elite

    Joined:
    Oct 19, 2015
    Messages:
    442
    Likes Received:
    170
    Drazicdesign,
    Totally cool that you and others are working on including more of the XL UIM in the XXL CM. I'm also glad Altiris is willing to help in this venture. Definitely great that it looks like you're going to expand decoration sections so the many decoration items have more places to be separated into. I do hope we can get the Entertainment button too, it was under Commerce - Leisure - Cultural I think. A lot of XL mod buildings that could be brought into XXL.
     
  10. OmniusPrime

    OmniusPrime Elite

    Joined:
    Oct 19, 2015
    Messages:
    442
    Likes Received:
    170
    Radiant Dawn,
    These are just thumbnail images. Hopefully they will be incorporated into a new CM that will allow decoration items to be separated into more sections thus thinning out the selection under any one button.
     
  11. OmniusPrime

    OmniusPrime Elite

    Joined:
    Oct 19, 2015
    Messages:
    442
    Likes Received:
    170
    bluejeans,
    The sandbox makes all maps have unlimited resources, in other words resources won't be limited to certain areas of a map.
     
  12. Altiris

    Altiris Governor

    Joined:
    Aug 23, 2014
    Messages:
    98
    Likes Received:
    677

    Thanks mate. :)

    Try this one and let me know if it all works properly. Cheers
     

    Attached Files:

    Lokentaz, BahadirB, Mr. Sky and 2 others like this.
  13. Drazicdesign

    Drazicdesign Ambasidor

    Joined:
    Aug 24, 2014
    Messages:
    1,214
    Likes Received:
    3,217
    Wow thanks, great job. :D
    It works very well,:)

    I have two questions,
    1 / Is it possible to have the upgrades "lamp", "wall", "bench", "trash" as in the XL version?

    2 / Is this normal, that this version 2.09 is lighter than version 2.08?
     
    OmniusPrime likes this.
  14. luis diogo

    luis diogo Elite

    Joined:
    Aug 26, 2014
    Messages:
    317
    Likes Received:
    172
    Thanks for the update Altiris. If you don't mind i'm also trying the patch.
    What would be the tag for this one? Furniture instead of Areas, for example?

    And how about the Areas, can you specify the tags. I recall in xl you could put areas/tile (or something like this), and it would only appear once tiled areas were activated...
     
    Altiris and OmniusPrime like this.
  15. OmniusPrime

    OmniusPrime Elite

    Joined:
    Oct 19, 2015
    Messages:
    442
    Likes Received:
    170
    Altiris,
    Thanks for adding the additional filter buttons! Now finding decorative items is a little easier. I really love how there's a section now where 2 of my 3 parking lot mods sit nearly alone, that cuts down on many, many clicks searching for parking lots at the end of the list. My wrist thanks you! The one parking lot mod that doesn't seem to show up in the new area is the Small parking Lot for XXL V1.0 by Supersnake, it has many versions of very small parking lots. Looks like now it'll be a matter of time before some furniture mods are updated to use the new buttons.

    Thanks also to Drazicdesign for creating those graphic buttons! I like his suggestions about having those 4 other buttons done so we have a few more sections to split up all of the many furniture items into.

    I'm excited that some are working to bring the XL UIM to the XXL CM. That would help make many of my XL mods work the way they're supposed to. (y)
     
    Drazicdesign and Altiris like this.
  16. Altiris

    Altiris Governor

    Joined:
    Aug 23, 2014
    Messages:
    98
    Likes Received:
    677
    No Worries, the tags are identical to XL, so yes Furniture instead of Areas, and areas are split into Nature, Tile, Plaza, Texture.

    I noticed some of the original areas are not showing up under any button so these class files may need to be updated.


    1 / You mean button categories or upgrade code? would need an extra button called "other" as a lot of furniture would not fit into those categories.

    2 / Yeah, I removed some temporary working files from the last version.
     
  17. Drazicdesign

    Drazicdesign Ambasidor

    Joined:
    Aug 24, 2014
    Messages:
    1,214
    Likes Received:
    3,217

    1/
    Here a example in Cities XL:
    With this wall selected, a menu is available to perform an upgrade,
    upload_2016-11-28_9-39-2.png
    In "Cities XL" it is the same functioning, with the benches, the trashs, the lamps.


    Here tags:
    - For the walls
    Code:
    <Tag>Decoration;MS18;Furniture;GemCity;BuildingUpgrade;Wall;UP_1</Tag>
    
    - For the trashs
    Code:
    <Tag>Decoration;MS18;Furniture;GemCity;BuildingUpgrade;Trash;UP_1</Tag>
    
    - For the lamps
    Code:
    <Tag>Decoration;MS18;Furniture;GemCity;BuildingUpgrade;Lamp;UP_1</Tag>
    
    - For the benchs
    Code:
    <Tag>Decoration;MS18;Furniture;GemCity;BuildingUpgrade;Bench;UP_1</Tag>
    

    Believe it is possible to get the same functionality in Cities XXL?
     
    OmniusPrime likes this.
  18. Altiris

    Altiris Governor

    Joined:
    Aug 23, 2014
    Messages:
    98
    Likes Received:
    677


    Ahh yes the upgrade code, I thought I already added that back, that's why I thought you meant buttons. phew. ;)

    Yeah that's a lot easier than adding buttons, give me a couple of weeks and I should be able to add that back too.
     
    Mr.X², OmniusPrime and Drazicdesign like this.
  19. luis diogo

    luis diogo Elite

    Joined:
    Aug 26, 2014
    Messages:
    317
    Likes Received:
    172
    Thanks Altiris. Very important addition allowing more organized menus.
     
    OmniusPrime likes this.
  20. OmniusPrime

    OmniusPrime Elite

    Joined:
    Oct 19, 2015
    Messages:
    442
    Likes Received:
    170
    I really like upgrades! So nice to have multiple items stored under one item in a selection from a button, then one can access item and choose which upgrade is desired. I love the way Drazicdesign did his Animations Ploppable mod where there's one menu item that has about 28 different upgrades.
     
    Drazicdesign and luis diogo like this.

Share This Page