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Buildings Miscellaneous Buildings Request By Kipate

Tema en 'Buildings' comenzado por kipate, 6 de Enero de 2015.

  1. nicko2u

    nicko2u Governor

    Se incorporó:
    22 de Agosto de 2014
    Mensajes:
    742
    Me gusta recibidos:
    1.108
    oh why not?
     
  2. kipate

    kipate Governor

    Se incorporó:
    23 de Agosto de 2014
    Mensajes:
    2.383
    Me gusta recibidos:
    2.981
    Hence also my Big Grin Smiley :D
    in the previous post!
    It is up to anyone who wants, so do or don't,
    I don't want to put any pressure on anyone at modding.
     
  3. pauliaxz

    pauliaxz Mayor

    Se incorporó:
    23 de Agosto de 2014
    Mensajes:
    394
    Me gusta recibidos:
    440
    I have about 4 more buildings of my own to do, then I am itching of trying to make some new trucks or cars...
     
    A kipate le gusta esto.
  4. kipate

    kipate Governor

    Se incorporó:
    23 de Agosto de 2014
    Mensajes:
    2.383
    Me gusta recibidos:
    2.981
    No problem, pauliaxz, I will be waiting patiently, and maybe someone else
    was willing to mod them.
    And don't put too much work onto your shoulders!
    New trucks sound like a good idea, maybe you will still find
    some nice model with polygon count low enough.
     
  5. nicko2u

    nicko2u Governor

    Se incorporó:
    22 de Agosto de 2014
    Mensajes:
    742
    Me gusta recibidos:
    1.108
    yeah will look into them when I finish my next mod or maybe someone else will before then, if so let us know.
     
  6. Mr.X²

    Mr.X² Moderator
    Miembro del Equipo

    Se incorporó:
    23 de Agosto de 2014
    Mensajes:
    1.338
    Me gusta recibidos:
    1.714
    i think i can do one (or more) models from this site.. as long as they have a diffuse map (cause i dont like creating textures, and searching for them with my ultra slow internet is a pain) and dont have more than 10k triangles...
    this one for example looks pretty nice
    untitled2ogb1y.jpg
    so if you have some nice models just post the links for me :)
     
    A Radiant Dawn y kipate les gusta esto.
  7. pauliaxz

    pauliaxz Mayor

    Se incorporó:
    23 de Agosto de 2014
    Mensajes:
    394
    Me gusta recibidos:
    440
    Hey, it's the same building, why it shows 9000 triangles for you while for me it's 3900
     
  8. Mr.X²

    Mr.X² Moderator
    Miembro del Equipo

    Se incorporó:
    23 de Agosto de 2014
    Mensajes:
    1.338
    Me gusta recibidos:
    1.714
    yeah thats weird, there is only one object in the scene x"lod1" which has 3900 but in total it has 9k o_O
     
  9. pauliaxz

    pauliaxz Mayor

    Se incorporó:
    23 de Agosto de 2014
    Mensajes:
    394
    Me gusta recibidos:
    440
    I don't know... for me it's 3900 in total.., maybe you merged this building together with your building when importing.
    Use Select by Name to find out
     
  10. Nogerivan

    Nogerivan Governor

    Se incorporó:
    25 de Agosto de 2014
    Mensajes:
    479
    Me gusta recibidos:
    1.024
    how did You made the triangle count same as polys?
     
  11. pauliaxz

    pauliaxz Mayor

    Se incorporó:
    23 de Agosto de 2014
    Mensajes:
    394
    Me gusta recibidos:
    440
    Editable Mesh
     
  12. Mr.X²

    Mr.X² Moderator
    Miembro del Equipo

    Se incorporó:
    23 de Agosto de 2014
    Mensajes:
    1.338
    Me gusta recibidos:
    1.714
    guess its because we opend different files :D
    there are two inside the archive...
     
  13. kipate

    kipate Governor

    Se incorporó:
    23 de Agosto de 2014
    Mensajes:
    2.383
    Me gusta recibidos:
    2.981
    Woah, seems like I was able to attract some modders...
    Those shy creatures that only get out of their caves in the night,
    and who regularly try to avoid making too much noise,
    because otherwise, their noise attracts the players, some
    never full creatures :D :D
     
    A pauliaxz le gusta esto.
  14. kipate

    kipate Governor

    Se incorporó:
    23 de Agosto de 2014
    Mensajes:
    2.383
    Me gusta recibidos:
    2.981
    Tried to figure some ore interesting houses on 3D archive,
    again, I don't know whether they fit the polygonal limits, that's where I would need
    the modders' feedback; in case you don't see the building directly, maybe go to 3d Archive,
    copy the building number (below the link), and paste it into the search option of 3d Archive,
    that should work...

    Register or to view Spoiler content!
     
  15. kipate

    kipate Governor

    Se incorporó:
    23 de Agosto de 2014
    Mensajes:
    2.383
    Me gusta recibidos:
    2.981
    Maybe have a look at the last one within the list and tell me I was dreaming,
    because if not, then this looks like an awesome addition to the game...

    Register or to view Spoiler content!
     
  16. Nogerivan

    Nogerivan Governor

    Se incorporó:
    25 de Agosto de 2014
    Mensajes:
    479
    Me gusta recibidos:
    1.024
    like that, unfotunately thus have more than 100k triangle..should need some time to recreate, and maybe not 100% look the same :p
    Capture.JPG
     
  17. kipate

    kipate Governor

    Se incorporó:
    23 de Agosto de 2014
    Mensajes:
    2.383
    Me gusta recibidos:
    2.981
  18. Nogerivan

    Nogerivan Governor

    Se incorporó:
    25 de Agosto de 2014
    Mensajes:
    479
    Me gusta recibidos:
    1.024
    I open the last one in turbosquid and it is weird like it was inside frame or something
    Capture.JPG
    anyone know how to view it like normal?
     
  19. bobqwerty

    bobqwerty Executive

    Se incorporó:
    29 de Agosto de 2014
    Mensajes:
    79
    Me gusta recibidos:
    100
    Thanks for the tip. I've seen that in a 3ds max tutorial, but totally forgotten about it then.


    Back on-topic, I might do something with the textures from that strange square thing in the future. As to the poly count, I agree with everyone else. A high poly model is a "nice" way to see if your head fits in between the letters in your keyboard.... I meant...exercise yourself, learn how 3ds max Works, but to reduce poly count is an exhaustive process.

    I've made the mistake to chose some high poly models (soccer fields) just to see what I could do and I don't even have started searching for textures yet, whereas if I had chosen a low-med poly model I could have hold an even course.

    On the other hand, this model in particular would fit very well with Cities Xl base models. Poly count is high but it's feasible. It's worth it.
    http://www.turbosquid.com/3d-models/3d-apartment-model/421676
     
    A kipate le gusta esto.
  20. kipate

    kipate Governor

    Se incorporó:
    23 de Agosto de 2014
    Mensajes:
    2.383
    Me gusta recibidos:
    2.981
    Register or to view Spoiler content!

    Should be enough for the moment...
     

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