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Cities XXL Citizens constantly ill

Dieses Thema im Forum "Tech Support" wurde erstellt von Willer Bononi, 15. Juni 2016.

  1. Willer Bononi

    Willer Bononi Executive

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    I am moving mods from my old Cities XL to XXL, and now I got this problem:

    Every time I start a new city, no matter what, when they are around 3 thousands citizens, all houses turn red on
    the health satisfaction and a message is displayed : "CITIZENS ARE CONSTANTLY ILL !". I deleted some mods like HEM, but it didn't change the situation. I believe there's a mod which is causing this behavior because I didn't have this issue before... Please help me !!
     
  2. skullz613

    skullz613 Administrator
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    I'm guessing you have tried placing a hospital?
     
  3. Kurtis Edwards

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    Axel's English 'cityhouses' pack appears to always have low everything even when you place them right next to services.
     
  4. ronrn

    ronrn Governor

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    cheat....:whistle:
     
  5. Kurtis Edwards

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    what do you mean? There is a work around..
     
  6. Willer Bononi

    Willer Bononi Executive

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    Yeah, I placed clinic, hospitals and no diffence at all. I'm quite sure that one mod has caused this because it wasn't that way, but since last week I started putting mods from clx and testing them... I thought everything was alright and then I found that issue... I'm trying to trace back the mods I installed.
     
  7. Willer Bononi

    Willer Bononi Executive

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    I didn't use them yet...
     
  8. Willer Bononi

    Willer Bononi Executive

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    Well, just let you know that I used the cheat "unlock all buildings" and that's when it happens.
     
  9. ronrn

    ronrn Governor

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    Changes - Ploppable Sand Box
    "The Paradigm building makes your citizens completely satisfied with all city services - education, health, security, fire safety, leisure and environment."

    The class file are really easy to edit too, if you know how.
     
  10. Kurtis Edwards

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    You know what, Ronrn.. I completely forgot about that mod. Thanks, man.
     
  11. ronrn

    ronrn Governor

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    You're welcome.
    I only use the Paradigm building.
    The other buildings tend to put resources way over the top.
    Now... if there was only a cheat like this for retail.:angel:
     
  12. Willer Bononi

    Willer Bononi Executive

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    I got this one but I never had to use it. It's annoying to know that one or more mods are causing this issue.
     
  13. Willer Bononi

    Willer Bononi Executive

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    Does anybody knows what this mod does ?

    ~~~XLN_TIMOFP_CivicService_Mod_v1.0.patch
     
  14. Kurtis Edwards

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    retail, retail, retail.. at least let us trade it.
     
    Abandon Ship und ronrn gefällt das.
  15. Kurtis Edwards

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    I have not heard of that Mod, Willer Bononi. But Timofp's mods can usually be depended on to be solid working mods.
     
  16. ronrn

    ronrn Governor

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    Changes - Civic Service Mod (CSM)
    "This mod changes the gameplay to make providing of city services more deeper and more in control for the player. "
    Pretty sure this mod doesn't work in XXL though.
     
  17. Willer Bononi

    Willer Bononi Executive

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    Hey guys, like I said, everytime I start a new city, when it gets to 3,000 citizens, the health issue is raised. So this time I put the paradigm building to stop it and it was ok... later, when I got around 15,000, I decided to deleted to put it in a proper place because in a little town that building is way out of the overall scenario... the thing is the city has now almost 30,000 and I still didn't place the paradigm building back, the health satisfaction is green !!! Go figure !!

    P.s.: There are only 3 clinics in town...
     
  18. ronrn

    ronrn Governor

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    I forgot to mention "Blueprints".
    Using the other resource buildings in this mod will skyrocket tokens and significantly decrease the construction time for any blueprints.
    I place them in an out of the way place so they can be found easily, and then delete them after the blueprint construction is completed.
     

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