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nicko2u Sailboats Place Anywhere 1.1

Can now be placed on water plazas or anything

  1. skullz613

    skullz613 Administrator
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    skullz613 submitted a new resource:

    nicko2u Sailboats Place Anywhere - Can now be placed on water plazas or anything

    Read more about this resource...
     
  2. Abandon Ship

    Abandon Ship Skilled Worker

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    Via Google Translate: "没啥用啊.有不能通勤啊.装饰而已多余" translates to "Futile ah have ah can not commute decorative nothing superfluous."
     
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  3. Drazicdesign

    Drazicdesign Ambasidor

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    Hello @skullz613

    My error log informs me of this error!
    代码:
    [19:42:34]    LUA                csScriptManager.cpp               ( 523)    Error         BuildingInCityModularSelection:FillDescriptionPrivateWorkingFirm : firm type is nil for building=data/design/buildings/nicko_sailboat01ngr.class

    I noticed that some of the mods Niko2u have this kind of error in the class files

    Please, to avoid this error in the log
    You should add in each class file this paragraph:
    代码:
    <BudgetAgent>
            <CitizenProvider> 0 </ CitizenProvider>
            <MaxMonthlyCost> 0 </ MaxMonthlyCost>
            <UpkeepCost> 0 </ UpkeepCost>
            <IsCityLink> pas </ IsCityLink>
            <IsPublicBuilding> 1 </ IsPublicBuilding>
    </ BudgetAgent>
    This will prevent crashes.

    Thank you
     
  4. Willer Bononi

    Willer Bononi Executive

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    There's a "XLN_nicko_sailboats_v1_1.patch".

    Does this one replaces the mentioned above ?
     
  5. skullz613

    skullz613 Administrator
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    Yes it replaces it. Take out the original one. You don't need to remove any existing sailboats from your game. I will be adjusting the class files as per Drazic's comment so what for the new upload.
     
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  6. skullz613

    skullz613 Administrator
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    I had not noticed that. I never had a crash using any of his mods though. I'll do an update soon.
     
  7. skullz613

    skullz613 Administrator
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  8. skullz613

    skullz613 Administrator
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    I had an error first time round I tested the changes and found you had put "pas" instead of "no" in the IsCityLink line.
    Didn't see it when I was updating the class files so at first couldn't figure out what was going on.
     
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  9. Drazicdesign

    Drazicdesign Ambasidor

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    Oup's
    Sorry,

    The correct code is:
    代码:
    <BudgetAgent>
            <CitizenProvider>0</CitizenProvider>
            <MaxMonthlyCost>0</MaxMonthlyCost>
            <UpkeepCost>0</UpkeepCost>
            <IsCityLink>no</IsCityLink>
            <IsPublicBuilding>1</IsPublicBuilding>
        </BudgetAgent>
     
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  10. skullz613

    skullz613 Administrator
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    Did you ever notice the error happening in XL? I can't recall seeing it in the logs. Then again, back then I may of missed it as it is not a very informative error.
     
  11. Drazicdesign

    Drazicdesign Ambasidor

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    No, I have not seen this error on XL
    Only XXL,

    Maybe the mistake is on "XL", but is not transcribed in the log
     
  12. Drazicdesign

    Drazicdesign Ambasidor

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    I have observed the same error on other mods:
    Mall Parking
    Ploppables - Camping Grounds

    I think this is not a major error.
    But as the game is unstable, the slightest mistake with a big city causes a crash,
    So if we can (all modders) propose mods, as clean as possible,
    This will be better for the community

    There are also all the bridges of mods, which are valid on "XL" which cause much more serious errors on "XXL""
    Really all the mods bridges
    I do not know why.


    Click on the link
    Cities XXL - Bridges "XL" to "XXL" - Error log
     
  13. Mr.X²

    Mr.X² Moderator
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    xxl is a lot more vulnerable to little mistakes in files than xl was... you gotta do everything 100% perfectly to not recieve an error.. (for example add placeholders)
    well, thats what i figured out while testing and adjusting mods for it but then left it and stayed with good ol xl...
     
  14. skullz613

    skullz613 Administrator
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    Heck that's a lot of errors. I don't have any regarding bridges yet as I only have a few bridge mods in my mods folder. Just checked, the only ones I'm using are MrX2's more recent ones.
     

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