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Featured Cities Xxl Community Mod 2.10

Cities XXL Community Patch, previously known as the UIM.

  1. Altiris

    Altiris Governor

    Регистрация:
    23 авг 2014
    Сообщения:
    98
    Симпатии:
    677
    Altiris submitted a new resource:

    Cities XXL Community Mod - Cities XXL Community Mod, previously known as the UIM.

    Read more about this resource...
     
    CraCkeR JaCk и overdoze нравится это.
  2. Cavier80

    Cavier80 Unskilled Worker

    Регистрация:
    7 сен 2014
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    2
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    But the mods of Cities Xl are not compatible with XXL?
     
  3. chocolate_city

    chocolate_city Executive

    Регистрация:
    25 авг 2014
    Сообщения:
    137
    Симпатии:
    23
    I'm hoping that Pitty comes out of retirement and gives us back RHW. To me, its just essential. Tried the CXL version and it crashes CXXL
     
  4. Rene

    Rene Executive

    Регистрация:
    6 сен 2014
    Сообщения:
    165
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    89
    RHW could evolve a tad more from puzzle pieces.
     
    overdoze нравится это.
  5. tha0ther1

    tha0ther1 Vagabond

    Регистрация:
    27 ноя 2014
    Сообщения:
    1
    Симпатии:
    0
    Same with me... RHW crashes the game((
     
  6. florin

    florin Vagabond

    Регистрация:
    6 фев 2015
    Сообщения:
    1
    Симпатии:
    1
    it's not working for me... start the game and it freezes at the start with the mouse logo like it loading
     
    saul_city нравится это.
  7. wilsonjj

    wilsonjj Vagabond

    Регистрация:
    24 окт 2014
    Сообщения:
    4
    Симпатии:
    13
    :facepalm::facepalm::facepalm: too bad the old mods doesn't work with XXL sad...
     
  8. Kankrelune

    Kankrelune Skilled Worker

    Регистрация:
    28 ноя 2014
    Сообщения:
    32
    Симпатии:
    32
    All mods located in the special/custom tabs can not work because the tabs have been deleted. In my side for the moment I've test with success this mods (CXXL Community Mod and dependencies pack installed from the workshop) :

    - Harborxl pack 1.4 (I've test only the main file for the plaza)
    - Highways Allow Intersections
    - "5 cobblestone plazas" and "5 Decorative Plazas" by Signum_Temporis (for me the Mosaic version crash)
    - Pharmist 6 LANE ROAD (the 8 Lane crash for me)

    Have fun...
     
  9. veija2

    veija2 Governor

    Регистрация:
    25 авг 2014
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    639
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    501
    Some of them do. If there isn't an icon for something on the Community Mod -- like ped paths, RHW, unlimited construction -- you can be pretty darn sure that a mod that was found under those buttons isn't going to work in the game.

    Let's give folks with the know-how a bit of time to work their magic. There is plenty to explore in CXXL while we wait. And don't forget that all those cxl magicians volunteer their time and knowledge to do this stuff.


    EDIT: looks like PloP beat me to the punch. Some other mods that do work for sure are:
    lex's total greenery mod, airtortilla's new W2W pak, PJC's One Boulder Plaza, Monty's Urban Embelishment Pack 3, the japanese housing, atyotyotyo small houses for unskilled workers.
     
    bigblunt47 и The Funky Monk нравится это.
  10. Ole

    Ole Executive

    Регистрация:
    20 авг 2014
    Сообщения:
    91
    Симпатии:
    99
    Do we install the new UIM by placing it in the paks folder? It won't edit the tags.cfg that way, I think
     
  11. Jasonr71

    Jasonr71 Unskilled Worker

    Регистрация:
    24 сен 2014
    Сообщения:
    18
    Симпатии:
    5
    You're the dudest of all dudes Altiris! Thanks for keeping Cities XL alive! :cool:
     
  12. gbojanic

    gbojanic Governor

    Регистрация:
    22 авг 2014
    Сообщения:
    185
    Симпатии:
    406
    Yes just place like a 'normal' mod....
     
  13. ode1299

    ode1299 Executive

    Регистрация:
    6 окт 2014
    Сообщения:
    60
    Симпатии:
    60
    I hope there will be a tool that checks compatibility of multiple patch files with XXL. On road parking mod (one of the essentials for me) and many others work like a charm but have to check them in a very unpractical way.
     
  14. Ashel

    Ashel Skilled Worker

    Регистрация:
    25 авг 2014
    Сообщения:
    32
    Симпатии:
    3
    Hey guys, is just I have problem with type 4 in residential and commerce? and what about overwater button?
     
  15. Kurtis Edwards

    Регистрация:
    30 авг 2014
    Сообщения:
    315
    Симпатии:
    290
    Is the MSCUSTOM Toggle Button the button that allows you to switch back and forth between individual placement and zoning? When I am playing the game that button will disappear and I am stuck with which ever selection I am using at the moment. It seems to disappear after I go into the 'beautification' menu/folder.
     
  16. nicko2u

    nicko2u Governor

    Регистрация:
    22 авг 2014
    Сообщения:
    742
    Симпатии:
    1.108
    yeah i noticed the toggle individual button also disappears when you go into decorations menu. hopefully that can be fixed?
     
  17. Altiris

    Altiris Governor

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    23 авг 2014
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    98
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    677
    It's already fixed, Maybe you need to get the latest v1.7 file, I had to keep the name the same for the stupid ucg thing.
     
    OmniusPrime нравится это.
  18. Puss in boots

    Puss in boots Executive

    Регистрация:
    18 сен 2014
    Сообщения:
    141
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    109
    cant we open a topic with names of mods how work in xxl?
     
  19. nicko2u

    nicko2u Governor

    Регистрация:
    22 авг 2014
    Сообщения:
    742
    Симпатии:
    1.108
    ah yeah I just noticed it was two days old so manually deleted and unscribed/subscribed again, seem to have fixed that toggle issue- thanks
     
  20. skullz613

    skullz613 Administrator
    Команда форума

    Регистрация:
    21 авг 2014
    Сообщения:
    2.213
    Симпатии:
    2.256
    I've tried a few building mods and due to the MSOVERWATER tag they crash. I did an edit of Monty's Mississauga Homes and removed the OWP files and rebuilt it and it works fine. I use those little houses a lot in my cities.
    monty house.jpg
     

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