1. If you are going to register on XLNation, please make sure you do not use a proxy server.
    If you use a proxy server your registration will most likely get blocked due to spammers and hackers using proxy servers to hide their real IP address.

    If your using your home or work IP address and have not received your registration email, check your spam folder.
    PLEASE DO NOT ASK TO HAVE YOUR ACCOUNT DELETED IF YOU HAVE POSTED IN THE FORUM! If so we do not delete accounts due to the mess it can make on the forum.
    Rejeter la notice

project axel

Discussion dans 'Projects' créé par axel, 29 Juin 2015.

  1. axel

    axel Governor

    Inscrit:
    1 Septembre 2014
    Messages:
    723
    J'aime reçus:
    1 627
    Today i started with a scottish pack the buildings wil be a little bit bigger then you al use to, so they will fit a bit better in game, first building you see on pic, comment always welcome
     

    Fichiers attachés:

    • scott.jpg
      scott.jpg
      Taille de fichier:
      149 KB
      Affichages:
      49
  2. MuxLee

    MuxLee Executive

    Inscrit:
    25 Août 2014
    Messages:
    140
    J'aime reçus:
    26
    cool your buildings are good , if they are bigger they can be used in more scenarios.
     
    axel apprécie ceci.
  3. axel

    axel Governor

    Inscrit:
    1 Septembre 2014
    Messages:
    723
    J'aime reçus:
    1 627
    thanks Muxlee
     
  4. axel

    axel Governor

    Inscrit:
    1 Septembre 2014
    Messages:
    723
    J'aime reçus:
    1 627
    first building is made, theres a pic i uploaded so this ia a bit the idea i am making different colour buildings like the pic
     

    Fichiers attachés:

    Abandon Ship et kipate aiment ça.
  5. kipate

    kipate Governor

    Inscrit:
    23 Août 2014
    Messages:
    2 383
    J'aime reçus:
    2 981
    That looks quite good! You can see the slight differences between the Scottish and your previous houses, top notch (y)
     
  6. axel

    axel Governor

    Inscrit:
    1 Septembre 2014
    Messages:
    723
    J'aime reçus:
    1 627
    Thank you, i keep learning more ;)
     
  7. veija2

    veija2 Governor

    Inscrit:
    25 Août 2014
    Messages:
    639
    J'aime reçus:
    501
    No no no. I am liking this too much. Excited to see this in game. Wow.
     
    axel apprécie ceci.
  8. axel

    axel Governor

    Inscrit:
    1 Septembre 2014
    Messages:
    723
    J'aime reçus:
    1 627
    ok first building done, now starting with textures.
     

    Fichiers attachés:

  9. axel

    axel Governor

    Inscrit:
    1 Septembre 2014
    Messages:
    723
    J'aime reçus:
    1 627
    Hi I need a opnion house A have smaller bricks and type B a little bit bigger, witch one you like??? comments please
     

    Fichiers attachés:

    • huis.jpg
      huis.jpg
      Taille de fichier:
      181 KB
      Affichages:
      35
    Drazicdesign et kipate aiment ça.
  10. veija2

    veija2 Governor

    Inscrit:
    25 Août 2014
    Messages:
    639
    J'aime reçus:
    501
    B
     
  11. axel

    axel Governor

    Inscrit:
    1 Septembre 2014
    Messages:
    723
    J'aime reçus:
    1 627
    I made a few textures and i think pic 4 is a winner it looks closer to the real thing, what do you think?
     

    Fichiers attachés:

    • wich one.jpg
      wich one.jpg
      Taille de fichier:
      280.6 KB
      Affichages:
      31
    • h01.jpg
      h01.jpg
      Taille de fichier:
      185.3 KB
      Affichages:
      27
    • gelehuis.jpg
      gelehuis.jpg
      Taille de fichier:
      174.3 KB
      Affichages:
      24
    locko et kipate aiment ça.
  12. axel

    axel Governor

    Inscrit:
    1 Septembre 2014
    Messages:
    723
    J'aime reçus:
    1 627
    Can somme one tel me if i can use this building for a T2 or a T3 (see pic) maybe i have to delete a few satelites??
     

    Fichiers attachés:

    • cornn.jpg
      cornn.jpg
      Taille de fichier:
      122 KB
      Affichages:
      20
    Lexxa apprécie ceci.
  13. Mr.X²

    Mr.X² Moderator
    Membre du personnel

    Inscrit:
    23 Août 2014
    Messages:
    1 338
    J'aime reçus:
    1 714
    id say it depends on its carpet size..
    if tris exceeding tech specs... well.. who cares :p its not 10000...
    but: u can easily add those sattelites as furniture ;)
    btw. will u add a lightmap/ambient occlusion map this time? would be awesome :)
     
    axel et kipate aiment ça.
  14. Jotape

    Jotape Mayor

    Inscrit:
    12 Mai 2015
    Messages:
    112
    J'aime reçus:
    287
    Hello, I use 3 meters per floor in my buildings/houses.
     
    axel apprécie ceci.
  15. axel

    axel Governor

    Inscrit:
    1 Septembre 2014
    Messages:
    723
    J'aime reçus:
    1 627
    Hi Mr.X² How can i put satelite to furniture ? I want to put lightmap in my models but i tryed the tutorial from Nicko but it wont work like i would have it keeps messing up my models? is there a other way to do lightmap? carpetsize is 20x20
     
    Jotape apprécie ceci.
  16. Jotape

    Jotape Mayor

    Inscrit:
    12 Mai 2015
    Messages:
    112
    J'aime reçus:
    287
  17. axel

    axel Governor

    Inscrit:
    1 Septembre 2014
    Messages:
    723
    J'aime reçus:
    1 627
  18. axel

    axel Governor

    Inscrit:
    1 Septembre 2014
    Messages:
    723
    J'aime reçus:
    1 627
    this one i did this morning, you see it wont work like it should
     

    Fichiers attachés:

  19. Jotape

    Jotape Mayor

    Inscrit:
    12 Mai 2015
    Messages:
    112
    J'aime reçus:
    287
    I think I know your problem. When you have a "Unwrap UVW" modifier and you change map channel to 2 you click in abandon or in the move buttons? You need to select abandon
     
  20. axel

    axel Governor

    Inscrit:
    1 Septembre 2014
    Messages:
    723
    J'aime reçus:
    1 627
    thanks mate i am going to try it now the monty link i cant get in becose the virus scanner :mad:

    Hi I did abandon but stil same results mate
     
    Jotape apprécie ceci.

Partager cette page