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Cities XXL help with textures

Discussion dans 'Tech Support' créé par axel, 16 Mars 2016.

  1. axel

    axel Governor

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    Hi any one knows how to make dirtmap i have ILL, DIF spec ,bump and reflection but i would like to make dirt also and i would love to learn how to make a balcony Relling?
     

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    • relling.jpg
      relling.jpg
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  2. Mr.X²

    Mr.X² Moderator
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  3. Drazicdesign

    Drazicdesign Ambasidor

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    To railings and dirt on the building:

    [​IMG]


    Diffuse L1 - 512 x 512
    upload_2016-3-16_21-34-28.png



    To a railing:
    Your opacity map must be of the same size as your map diffuse.
    The color black represents transparency ingame,
    The rest of the card must be white

    example
    Opacity L1 - 512 x 512
    upload_2016-3-16_21-43-9.png

    Lightmap L1 - 256 x 256
    upload_2016-3-16_21-52-49.png
    I personally use the Mental Ray plugin
    >>> Unwrap UVW in channel 2

    Do you need more information?
     
  4. axel

    axel Governor

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    Thanks mates, can you tel me also please how to make a balcony relling in 3 d max?
     
  5. axel

    axel Governor

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    Hi a few questions please,
    to make a balcony relling must i make a plane on my balcony? and must i put the relling also in my DIFF map? and must i use also a different slot in 3Dmax? are there any screens shot from this?
     
  6. Drazicdesign

    Drazicdesign Ambasidor

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    Hi a few questions please,
    to make a balcony relling must i make a plane on my balcony? Yes
    and must i put the relling also in my DIFF map? Yes
    and must i use also a different slot in 3Dmax? Yes, Viewing the Monty tutorial by clicking the link below
    are there any screens shot from this? No

    Maybe this can help you
    Texture Maps and Material Creation Basic Guide | XL Nation
     
  7. axel

    axel Governor

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    thanks Drazicdesign, one more question for you the rounding in your windows how did you made them in 3dsmax?
     
  8. axel

    axel Governor

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    like on your file texture, i am working on this models (see pic)
     

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  9. Drazicdesign

    Drazicdesign Ambasidor

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    In 3ds Max,
    "Create" "object composed" "ProBoolean"

     
    axel apprécie ceci.
  10. Mr.X²

    Mr.X² Moderator
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    or veryverybasic: use slice tool by hand and make a cut along the textures on ur model :D
     
    axel apprécie ceci.
  11. axel

    axel Governor

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    Ok here it go`s i made a opacity map but where do i put it? see pic, if i put it in my materiaal bol with diff, ill, bp, sp and rf i only see the balkon relling and not my building or must i put opa in a other materiaal bol??
     

    Fichiers attachés:

    • vraag.jpg
      vraag.jpg
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  12. Drazicdesign

    Drazicdesign Ambasidor

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    upload_2016-3-28_15-35-49.png



    Example:
    upload_2016-3-28_15-32-51.png
     
    kipate apprécie ceci.
  13. axel

    axel Governor

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    i tryed what you told me my friend but i think i am doing sommething wrong? see pics i see my relling but cant see the building anymore? also in viewer i see nothing at all
     

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  14. Drazicdesign

    Drazicdesign Ambasidor

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    On the map "OP"
    Invert Colors

    [​IMG]
     
  15. axel

    axel Governor

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    What exactly do you mean Drazicdesign
     
  16. Mr.X²

    Mr.X² Moderator
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    you need to invert colors of your opacity map:
    your black areas must be white and your white areas must be black
     
    axel et Drazicdesign aiment ça.
  17. Drazicdesign

    Drazicdesign Ambasidor

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    Use this map

    Click on the thumbnail below
    upload_2016-3-29_19-43-40.png upload_2016-3-29_19-43-40.png
     
    axel apprécie ceci.
  18. axel

    axel Governor

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    Yes thank you mates, it worked(y)
     
  19. axel

    axel Governor

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    Hi mates,

    i followed the tutorial from the basic lightmap max 2012 i made the map (see pic) but if i put it in displacment map my building gets transparant meaning you can see trough my building ??? dont know what i am doing wrong, you can see in the material bol how it reforms it
     

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  20. Mr.X²

    Mr.X² Moderator
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    check your slots, other maps as well, shaders and all the usual stuff...
    also it could be a viewport error.. is it transparent in cxl viewer too (thats actually the only one that matters)?
     

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